USG WorldForge (CharacterForge) — how to install and run ======================================================== What it is ---------- A Mac app that turns photos of the same character or location (several angles, or one front/side/back contact sheet) into one photoreal 3D model for USG Studio, Unreal, Blender, and film tools. Version 1.2.0+ builds from the photographs. It does not emit cubes, spheres, or cylinder mannequins. Categories: Character · Architecture · Landscape Requirements ------------ - macOS 12 or later (Intel or Apple Silicon) - Blender 4.x in /Applications https://www.blender.org/download/ or: brew install --cask blender Install ------- 1. Download CharacterForge-latest-macOS.dmg from usg-teams.com/worldforge/ 2. Open the DMG and drag CharacterForge to Applications 3. First launch: right-click CharacterForge → Open (Gatekeeper) 4. The app opens a local web UI at http://127.0.0.1:7860 Use --- 1. Pick Character, Architecture, or Landscape (or Auto) 2. Drop photos of the SAME subject from different angles — one triptych (front | profile | back, or facade | aerial | 3/4) or separate files named front.jpg, side.jpg, back.jpg, aerial.jpg 3. Press Make 3D 4. Files save to Desktop/WorldForge_Exports Formats: .blend, .obj, .usd, .glb (FBX when your Mac supports it) This is a local app. It is not a cloud 3D generator. Your photos stay on your Mac unless you set an optional xAI key for planning/textures. Checksum -------- See CharacterForge-1.2.0-SHA256.txt next to the installer.